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Showing 1 to 12 of 39 entries
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Impact of educational games on academic outcomes of students in the Degree in Nursing.

PloS one

Castro MJ, López M, Cao MJ, Fernández-Castro M, García S, Frutos M, Jiménez JM.
PMID: 31356621
PLoS One. 2019 Jul 29;14(7):e0220388. doi: 10.1371/journal.pone.0220388. eCollection 2019.

OBJECTIVE: The aim of using the game-based tool Kahoot! was to evaluate and reinforce the contents taught in the subject of Management and Administration of Nursing, Ethics and Health Legislation Services included in the Degree in Nursing, during the...

Educational Game as an Aid to Good Practices in Dentistry.

Studies in health technology and informatics

Feitosa MLB, Rendeiro MMP, de Oliveira AEF.
PMID: 31438429
Stud Health Technol Inform. 2019 Aug 21;264:1962-1963. doi: 10.3233/SHTI190735.

The use of games may constitute an innovative strategy for training.OBJECTIVE: Develop an educational quiz type game, construct 60 assessment items and validate this content.METHODOLOGY: Elaboration of the didactic-pedagogical project, development of the game, creation of the assessment items...

Using gamification to develop academic writing skills in dental undergraduate students.

European journal of dental education : official journal of the Association for Dental Education in Europe

El Tantawi M, Sadaf S, AlHumaid J.
PMID: 27666148
Eur J Dent Educ. 2018 Feb;22(1):15-22. doi: 10.1111/eje.12238. Epub 2016 Sep 26.

OBJECTIVES: To assess the satisfaction of first-year dental students with gamification and its effect on perceived and actual improvement of academic writing.METHODS: Two first-year classes of dental undergraduate students were recruited for the study which extended over 4 months...

Bringing a Mystery to the Evidence-Based Practice: Using Escape Rooms to Enhance Learning.

Worldviews on evidence-based nursing

Nadelson S, Nadelson L.
PMID: 32744435
Worldviews Evid Based Nurs. 2020 Aug;17(4):329-331. doi: 10.1111/wvn.12461. Epub 2020 Aug 03.

No abstract available.

Developing Digital Intervention Games for Mental Disorders: A Review.

Games for health journal

Shah A, Kraemer KR, Won CR, Black S, Hasenbein W.
PMID: 30106642
Games Health J. 2018 Aug;7(4):213-224. doi: 10.1089/g4h.2017.0150.

There is limited research on mental health interventions delivered in a digital game format and even less to guide developers on how to develop such games. This review focuses on understanding how to develop therapeutic digital games based primarily...

Games for Health: The Tale of a Curious Student's Wish.

Games for health journal

Touchett H, Pope Z, Ghanouni P, Barclay P, Levy L, O'Loughlin E, Godinez A.
PMID: 29957089
Games Health J. 2018 Oct;7(5):289-290. doi: 10.1089/g4h.2018.0050. Epub 2018 Jun 29.

No abstract available.

Twelve tips for maximizing the effectiveness of game-based learning.

Medical teacher

Pitt MB, Borman-Shoap EC, Eppich WJ.
PMID: 25776226
Med Teach. 2015;37(11):1013-7. doi: 10.3109/0142159X.2015.1020289. Epub 2015 Mar 17.

Game-based learning (GBL) in medical education is emerging as a valid alternative to traditional teaching methods. Well-designed GBL sessions use non-threatening competition to capitalize on heightened learner arousal, allowing for high-level engagement and dynamic group discussion. While many templates...

Does Your Preceptor Program Need an Upgrade?.

Journal for nurses in professional development

Rossley AC.
PMID: 31045971
J Nurses Prof Dev. 2019 May/Jun;35(3):170-173. doi: 10.1097/NND.0000000000000536.

No abstract available.

How children use accuracy information to infer informant intentions and to make reward decisions.

Journal of experimental child psychology

Ronfard S, Nelson L, Dunham Y, Blake PR.
PMID: 30172198
J Exp Child Psychol. 2019 Jan;177:100-118. doi: 10.1016/j.jecp.2018.07.017. Epub 2018 Aug 29.

The ability to assess the value of the information one receives and the intentions of the source of that information can be used to establish cooperative relationships and to identify cooperative partners. Across two experiments, 4- to 8-year-old children...

Norm, gender, and bribe-giving: Insights from a behavioral game.

PloS one

Lan T, Hong YY.
PMID: 29272291
PLoS One. 2017 Dec 22;12(12):e0189995. doi: 10.1371/journal.pone.0189995. eCollection 2017.

Previous research has suggested that bribery is more normative in some countries than in others. To understand the underlying process, this paper examines the effects of social norm and gender on bribe-giving behavior. We argue that social norms provide...

SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.

Studies in health technology and informatics

Uribe-Ocampo S, Torres EA, Luna IF, Florez-Arango JF, Smith JW.
PMID: 31438447
Stud Health Technol Inform. 2019 Aug 21;264:1997-1998. doi: 10.3233/SHTI190753.

Serious games have been used to increase the accuracy and usege of clinical guidelines during routine clinical practice. This document presents the development of a serious game called SIM-GIC, a video game designed to simulate virtual patients and evaluate...

Experimental Design to Systematically Develop a Knowledge Base for Effective Games for Health.

Games for health journal

Baranowski T, Lyons EJ, Thompson D.
PMID: 31157990
Games Health J. 2019 Oct;8(5):307-312. doi: 10.1089/g4h.2019.0057. Epub 2019 Jun 03.

No abstract available.

Showing 1 to 12 of 39 entries