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Steed A, Frlston S, López MM, et al. An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE Trans Vis Comput Graph. 2016;22(4):1406-14doi: 10.1109/TVCG.2016.2518135.
Steed, A., Frlston, S., López, M. M., Drummond, J., Pan, Y., & Swapp, D. (2016). An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE transactions on visualization and computer graphics, 22(4), 1406-14. https://doi.org/10.1109/TVCG.2016.2518135
Steed, Anthony, et al. "An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment." IEEE transactions on visualization and computer graphics vol. 22,4 (2016): 1406-14. doi: https://doi.org/10.1109/TVCG.2016.2518135
Steed A, Frlston S, López MM, Drummond J, Pan Y, Swapp D. An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. IEEE Trans Vis Comput Graph. 2016 Apr;22(4):1406-14. doi: 10.1109/TVCG.2016.2518135. Epub 2016 Jan 14. PMID: 26780804.
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