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R Moore, M Helms, J Freeman - 2017 ASEE Annual Conference & …, 2017 - peer.asee.org

STEAM-based interventions in computer science: Understanding feedback loops in the classroom.

classroom interventions

Moore, Helms, Freeman

GSID: tTKtmuB8jKgJ

Excerpt

… ) based interventions where the arts play a prominent role in the classroom. … the classroom and school level factors that affect successful implementation of EarSketch in computer science classrooms, models were created to explain certain observed behaviors in the classroom. …

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