Enhancing secondary science content accessibility with video games. Marino MT, Vasquez E. MT Marino, K Becht, E Vasquez III… - Teaching …, 2014 - journals.sagepub.com GSID: JCKfXiSkBZAJ
Matthew T. Marino, Maya Israel, Constance C. Beecher & James. [No authors listed] D Basham - academia.edu GSID: xNevV0XN-hsJ
The scaled arrival of K-12 online education: Emerging realities and implications for the future of education. [No authors listed] GSID: 9FDLgN1d72kJ
UDL in the middle school science classroom: Can video games and alternative text heighten engagement and learning for students with learning disabilities?. [No authors listed] GSID: hMIjMlrAAicJ
Educators who believe: understanding the enthusiasm of teachers who use digital games in the classroom. [No authors listed] GSID: AGarnmxujPkJ