Kahoot! A digital tool for learning vocabulary in a language classroom. Medina EGL. EGL Medina, CPR Hurtado - Revista Publicando, 2017 - revistapublicando.org GSID: goYPVxX-eZkJ
An English vocabulary learning support system for the learner's sustainable motivation. [No authors listed] T Hasegawa, M Koshino, H Ban - SpringerPlus, 2015 - springerplus.springeropen.com GSID: mhKApCGiQycJ
Gamification: Questing to Integrate Content Knowledge, Literacy, and 21st‐Century Learning. [No authors listed] GSID: gNYO932hKVcJ
Educational games as stand‐alone learning tools and their motivational effect on L 2 vocabulary acquisition and perceived learning gains. [No authors listed] GSID: HpBpdQySJFUJ
Using gamification to support learning English as a second language: a systematic review. [No authors listed] GSID: oeKTb7hLsPsJ