Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Wrzesien M, Raya MA. M Wrzesien, MA Raya - Computers & Education, 2010 - Elsevier GSID: NXpxYK3tW70J
The effect of Twitter on college student engagement and grades. Junco R, Heiberger G, Loken E. R Junco, G Heiberger, E Loken - Journal of computer assisted …, 2011 - Wiley Online Library GSID: 1JQNkXv60QIJ
A meta-analysis of the cognitive and motivational effects of serious games. [No authors listed] GSID: Dw3sd35FMq4J
Impact of an augmented reality system on students' motivation for a visual art course. [No authors listed] GSID: S_05AEwfgKoJ