Beyond Play: Conceptualising the Capability of a Good Digital Game to Stimulate Interest in STEM. [No authors listed] GSID: jr_02ap5jgQJ
Electronic gaming: Associations with self-regulation, emotional difficulties and academic performance. Danby SJ, Hatzigianni M, Walker S. S Walker, M Hatzigianni, SJ Danby - Digital Childhoods, 2018 - Springer GSID: Z5zunyZYAw0J
A practical, iterative framework for secondary data analysis in educational research. Logan T. T Logan - The Australian Educational Researcher, 2020 - Springer GSID: 0V06atRH3ZwJ