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Gilliam M, Jagoda P, Fabiyi C, et al. Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source. 2017;295-308doi: 10.1007/s10956-016-9679-4.
Gilliam, M., Jagoda, P., Fabiyi, C., Lyman, P., Wilson, C., Hill, B., & Bouris, A. (2017). Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source. 295-308. https://doi.org/10.1007/s10956-016-9679-4
Gilliam, M, et al. "Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source." vol. (2017): 295-308. doi: https://doi.org/10.1007/s10956-016-9679-4
Gilliam M, Jagoda P, Fabiyi C, Lyman P, Wilson C, Hill B, Bouris A. Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source. 2017;295-308. doi: 10.1007/s10956-016-9679-4. UIID-AD: 4186.
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