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Special thematic issue on game-based learning. Spector JM. JM Spector, SM Ross - Educational Technology Research and …, 2008 - Springer GSID: podVwX77QJsJ
Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market. Buckley P, Doyle E. P Buckley, E Doyle - Computers & Education, 2017 - Elsevier GSID: 49kPnFX-cmAJ
The effect of psychological and environmental factors on academic performance of video gamers. Kwak M, Yurov KM, Yurova YV. KM Yurov, YV Yurova, M Kwak… - Issues in Information …, 2014 - pdfs.semanticscholar.org GSID: fbonJ7U54nUJ
Virtual humans for temperature visualization in a tangible augmented reality educational game. Ali HR, Fies C. V Ferrer, A Perdomo, HR Ali, C Fies… - 2017 IEEE Virtual …, 2017 - ieeexplore.ieee.org GSID: ytap1fTetx0J