Development of a game-design workshop to promote young girls' interest towards computing through identity exploration. Çakır NA, Foster A. NA Çakır, A Gass, A Foster, FJ Lee - Computers & Education, 2017 - Elsevier GSID: haGOk3usi40J
Engaging girls with computers through software games. [No authors listed] CM Gorriz, C Medina - Communications of the ACM, 2000 - dl.acm.org GSID: 9e3Zwnr-W4EJ
Data-driven Analysis of Gender Differences and Similarities in Scratch Programs. Fraser G, Geldreich K, Graßl I. I Graßl, K Geldreich, G Fraser - The 16th Workshop in Primary and …, 2021 - dl.acm.org GSID: a4zIO-SVo38J
Spectral Analysis of Electroencephalographic Data in Serious Games. Babusiak B, Huraj L, Smondrk M. B Babusiak, M Hostovecky, M Smondrk, L Huraj - Applied Sciences, 2021 - mdpi.com GSID: xGSPU_XglWAJ
A systematic review of augmented reality in stem education. [No authors listed] G Ajit - Studies of Applied Economics, 2021 - ojs.ual.es GSID: DFyY7c-ML6oJ