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L Minnigerode, R Reynolds - LEARNing Landscapes, 2013 - 35.183.32.39

Don't give up: A case study on girls and video game design.

STEM and girls

Reynolds

GSID: kpXTDWltwswJ

Excerpt

… girls in this technology and game design classroom became very engaged and developed STEM … -factored examination into changes in the girls’ engagement, STEM skill self-efficacy, …

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