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Application of cellular automata approach for cloud simulation and rendering.

Chaos (Woodbury, N.Y.)

Christopher Immanuel W, Paul Mary Deborrah S, Samuel Selvaraj R.
PMID: 24697387
Chaos. 2014 Mar;24(1):013125. doi: 10.1063/1.4866854.

Current techniques for creating clouds in games and other real time applications produce static, homogenous clouds. These clouds, while viable for real time applications, do not exhibit an organic feel that clouds in nature exhibit. These clouds, when viewed...

Showing 1 to 1 of 1 entries