after-school settings
Squire K.
GSID: w4ME6QN3lI0J
K Squire - Counterpoints, 2008 - JSTOR
Over the past few years, video games have transformed from the pariahs to darlings of academic, with a host of academic journals, conferences, and even entire organizations …
Cite
Squire, K. (2008). CHAPTER SEVEN: Critical Education in an Interactive Age. Counterpoints, 338, 105-123.
Squire, Kurt. "CHAPTER SEVEN: Critical Education in an Interactive Age." Counterpoints 338 (2008): 105-123.
Copy
Download .nbib
after-school settings
Halverson R, Shaffer DW, Squire KR.
GSID: F5kQ_bRQLhMJ
DW Shaffer, KR Squire, R Halverson… - Phi delta …, 2005 - journals.sagepub.com
COMPUTERS ARE changing our world: how we work, how we shop, how we entertain ourselves, how we communicate, how we engage in poli-tics, how we care for our health …
Cite
Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Phi delta kappan, 87(2), 105-111.
Shaffer, David Williamson, et al. "Video games and the future of learning." Phi delta kappan 87.2 (2005): 105-111.
Copy
Download .nbib
out of school settings
Corredor J, Gaydos M, Squire K.
GSID: uXjIibJLtYMJ
J Corredor, M Gaydos, K Squire - Journal of Science Education and …, 2014 - Springer
This article explores how learning biological concepts can be facilitated by playing a video game that depicts interactions and processes at the subcellular level. Particularly, this article …
Cite
Corredor, J., Gaydos, M., & Squire, K. (2014). Seeing change in time: Video games to teach about temporal change in scientific phenomena. Journal of Science Education and Technology, 23(3), 324-343.
Corredor, Javier, Matthew Gaydos, and Kurt Squire. "Seeing change in time: Video games to teach about temporal change in scientific phenomena." Journal of Science Education and Technology 23.3 (2014): 324-343.
Copy
Download .nbib
discipline specific instruction (e.g., engineering curriculum, social science teachers, geology pedagogy)
Klopfer E, Squire K.
GSID: HzL3u0A_Vf4J
E Klopfer, K Squire - Educational technology research and development, 2008 - Springer
… , (b) teachers and instructional designers to create games for specific geographic locations, taking … offered to share information about TCE, its cleanup, and local geology. … Consistent with the pedagogical goals of environmental engineering courses, we wanted...
Cite
Klopfer, E., & Squire, K. (2008). Environmental Detectives—the development of an augmented reality platform for environmental simulations. Educational technology research and development, 56(2), 203-228.
Klopfer, Eric, and Kurt Squire. "Environmental Detectives—the development of an augmented reality platform for environmental simulations." Educational technology research and development 56.2 (2008): 203-228.
Copy
Download .nbib
technology education
Barab SA, Dueber W, Squire KD.
GSID: ZNmoXTPO60sJ
SA Barab, KD Squire, W Dueber - Educational technology research and …, 2000 - Springer
The purpose of this study was to share our experiences using emerging technologies to create an authentic learning context where preservice teachers at a university and practicing …
Cite
Barab, S. A., Squire, K. D., & Dueber, W. (2000). A co-evolutionary model for supporting the emergence of authenticity. Educational technology research and development, 48(2), 37-62.
Barab, Sasha A., Kurt D. Squire, and William Dueber. "A co-evolutionary model for supporting the emergence of authenticity." Educational technology research and development 48.2 (2000): 37-62.
Copy
Download .nbib
classroom instruction
Squires J.
GSID: wzT27nAnPO4J
J Squires, S Ryan-Vincek - Rural Special Education …, 1994 - journals.sagepub.com
The Rural Early Intervention Training Project (REITP) provided master's level training to personnel working in rural sites in Oregon. Two-day classes covering foundations in early …
Cite
Squires, J., & Ryan-Vincek, S. (1994). The rural early intervention training project. Rural Special Education Quarterly, 13(4), 17-27.
Squires, Jane, and Susan Ryan-Vincek. "The rural early intervention training project." Rural Special Education Quarterly 13.4 (1994): 17-27.
Copy
Download .nbib
Pre-school
Squires J, Yovanoff P.
GSID: 7rSmG-oGM6IJ
KH Heo, J Squires, P Yovanoff - Journal of Intellectual Disability …, 2008 - Wiley Online Library
… Most referrals for in-depth evaluation are made at an individual level by parents of young children, pre-school teachers and/or paediatricians who express concerns about a child's skills. According to Korean special education statistics, 10–12% of young school-age children...
Cite
Heo, K. H., Squires, J., & Yovanoff, P. (2008). Cross‐cultural adaptation of a pre‐school screening instrument: comparison of Korean and US populations. Journal of Intellectual Disability Research, 52(3), 195-206.
Heo, Kay H., Jane Squires, and Paul Yovanoff. "Cross‐cultural adaptation of a pre‐school screening instrument: comparison of Korean and US populations." Journal of Intellectual Disability Research 52.3 (2008): 195-206.
Copy
Download .nbib
after-school settings
Squire K.
GSID: JJvclxm6zt0J
K Squire - Innovate: Journal of online education, 2005 - learntechlib.org
… Given emerging research on how video games and associated pedagogies work in designed settings (Shaffer 2005), it seems the important … Although after-school students were less resistant and more motivated to learn the game (Exhibit 2), roughly 25%...
Cite
Squire, K. (2005). Changing the game: What happens when video games enter the classroom?. Innovate: Journal of online education, 1(6).
Squire, Kurt. "Changing the game: What happens when video games enter the classroom?." Innovate: Journal of online education 1.6 (2005).
Copy
Download .nbib
after-school settings
Squire KD.
GSID: XsByHPWrlv8J
KD Squire - Educational technology, 2008 - JSTOR
… It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an in-school program using game techniques to teach science literacy. Although...
Cite
Squire, K. D. (2008). Video games and education: Designing learning systems for an interactive age. Educational technology, 17-26.
Squire, Kurt D. "Video games and education: Designing learning systems for an interactive age." Educational technology (2008): 17-26.
Copy
Download .nbib
discipline specific instruction (e.g., engineering curriculum, social science teachers, geology pedagogy)
Jan M, Squire KD.
GSID: -0MeUIrl3_kJ
KD Squire, M Jan - Journal of science education and technology, 2007 - Springer
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for …
Cite
Squire, K. D., & Jan, M. (2007). Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of science education and technology, 16(1), 5-29.
Squire, Kurt D., and Mingfong Jan. "Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers." Journal of science education and technology 16.1 (2007): 5-29.
Copy
Download .nbib
Minority STEM
SQUIRES KE.
GSID: Isj2Eqg4XKUJ
KE SQUIRES - 2017 - researchgate.net
… BAME students enrolled on STEM and non-STEM undergraduate degrees … STEM and non-STEM degrees on a university and regional level? The next set of questions …
Cite
SQUIRES, K. E. (2017). An investigation into enrolment and attainment rates of British Black, Asian, and Minority Ethnic (BAME) students on undergraduate Science, Technology, Engineering, and Mathematics (STEM) degrees in the West Midlands.
SQUIRES, Kirsty Elizabeth. "An investigation into enrolment and attainment rates of British Black, Asian, and Minority Ethnic (BAME) students on undergraduate Science, Technology, Engineering, and Mathematics (STEM) degrees in the West Midlands." (2017).
Copy
Download .nbib
informal education
Squire K.
GSID: Gwdib-sqiJoJ
K Squire, N Patterson - Wisconsin Center for Education Research (NJ1), 2010 - ERIC
… This paper explores the possibilities and challenges games and simulations pose for informal science education. Three crucial … Research, theory, and practical wisdom in informal science education largely arise in contexts outside the traditional domains of science education....
Cite
Squire, K., & Patterson, N. (2010). Games and Simulations in Informal Science Education. WCER Working Paper No. 2010-14. Wisconsin Center for Education Research (NJ1).
Squire, Kurt, and Nathan Patterson. "Games and Simulations in Informal Science Education. WCER Working Paper No. 2010-14." Wisconsin Center for Education Research (NJ1) (2010).
Copy
Download .nbib