Valuing security by getting : Experiences with a network security board game. Gondree M, Peterson ZNJ. M Gondree, ZNJ Peterson - … on Cyber Security Experimentation and Test …, 2013 - usenix.org GSID: avAFdIU4PF4J
SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity Education. Olano M, Sherman AT. M Olano, AT Sherman, L Oliva, R Cox, D Firestone… - 3GSE, 2014 - usenix.org GSID: v6MU2fcKpDIJ
Security through play. Denning T, Gondree M, Peterson ZNJ. M Gondree, ZNJ Peterson, T Denning - IEEE Security & Privacy, 2013 - ieeexplore.ieee.org GSID: N0RsTnmHyi0J
Design and evaluation of an augmented reality game for cybersecurity awareness (CybAR). Alqahtani H, Kavakli-Thorne M. H Alqahtani, M Kavakli-Thorne - Information, 2020 - mdpi.com GSID: l0CXz133BD8J
A systematic review of multimedia tools for cybersecurity awareness and education. Chiasson S, Zhang-Kennedy L. L Zhang-Kennedy, S Chiasson - ACM Computing Surveys (CSUR), 2021 - dl.acm.org GSID: CSxv6rZWgQUJ
Riskio: A serious game for cyber security awareness and education. Margheri A, Paci F, Sassone V. S Hart, A Margheri, F Paci, V Sassone - Computers & Security, 2020 - Elsevier GSID: LueeH1zMfzMJ