Debug'ems and other deconstruction kits for STEM learning. Burke Q, Griffin J. J Griffin, E Kaplan, Q Burke - IEEE 2nd integrated STEM …, 2012 - ieeexplore.ieee.org GSID: jKScVRY3b1QJ
Scrapyard Challenge Jr., Adapting an art and design workshop to support STEM to STEAM learning experiences. [No authors listed] K Moriwaki, J Brucker-Cohen… - … STEM Education …, 2012 - ieeexplore.ieee.org GSID: JcWlYBB3nzIJ
A Whole-School Approach to STEM Education: Every child, every class, every day. [No authors listed] M Goodwin, M Brawley, P Ferguson… - 2013 IEEE …, 2013 - ieeexplore.ieee.org GSID: -HQqsU_BgAkJ
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Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games. Theodoropoulos A. A Theodoropoulos - International Journal of Child-Computer Interaction, 2022 - Elsevier GSID: TXUD680I1hwJ
Learning by taking apart: deconstructing code by reading, tracing, and debugging. Griffin JM. JM Griffin - Proceedings of the 17th Annual Conference on …, 2016 - dl.acm.org GSID: T2-Er99dHyIJ
Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games. Theodoropoulos A. A Theodoropoulos - International Journal of Child-Computer Interaction, 2022 - Elsevier GSID: TXUD680I1hwJ