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Gaming to learn: A promising approach using educational games to stimulate STEM learning. Hacker M. M Hacker, J Kiggens - Fostering human development through engineering …, 2011 - brill.com GSID: oBFFzrxGNKYJ
Entertaining education–using games-based and service-oriented learning to improve STEM education. Morrison B. J Preston, B Morrison - Transactions on edutainment III, 2009 - Springer GSID: lm5CEOZeLPsJ
Earsketch: A steam-based approach for underrepresented populations in high school computer science education. Freeman J, Magerko B. B Magerko, J Freeman, T Mcklin, M Reilly… - … on Computing …, 2016 - dl.acm.org GSID: 6HVCnykWhyUJ
We, robot: Using robotics to promote collaborative and mathematics learning in a middle school classroom. Ardito G. G Ardito, P Mosley, L Scollins - Middle Grades Research Journal, 2014 - blogs.ubc.ca GSID: Qmthc1ITbkgJ
Serious game for children with autism to learn vocabulary: an experimental evaluation. Khowaja K. K Khowaja, SS Salim - International journal of human–computer …, 2019 - Taylor & Francis GSID: cEsydKImSK0J