STEAM-based learning ecosystems involving Digital Toolkits, Tutoring Systems, 3D Printing and Mathematical Trails. Haas B, Houghton T, Kreis Y, Lavicza Z. B Haas, Y Kreis, Z Lavicza, T Houghton… - … Mathematics Education, 2022 - hal.science GSID: eTszhNy0c3kJ
When learning happens through a cycle of invention, design and digital fabrication as students bring their ideas to life. Lorenzo C. C Lorenzo, E Lorenzo - INTED2018 Proceedings, 2018 - library.iated.org GSID: ggsPIoERf3oJ
Mathematics learning through Arts, Technology and Robotics: multi-and transdiscpilinary STEAM approaches. Fenyvesi K, Lavicza Z, Lieban D. Z Lavicza, K Fenyvesi, D Lieban, H Park… - East Asia Regional …, 2018 - jyx.jyu.fi GSID: 3gEGW33WWVEJ
Recent discussions on implementation research at cerme12. Aguilar MS, Ahl LM, Koichu B, Misfeldt M. LM Ahl, MS Aguilar, M Misfeldt, B Koichu… - … and Replication Studies …, 2022 - brill.com GSID: CKYEiBSz0oYJ
Linz School of Education Doctoral School Evaluation Report. [No authors listed] B Andjic - 2022 - jku.at GSID: fSIh8Nm1Jk8J