Examining the potential impact of digital game making in curricula based teaching: Initial observations. Brown D, Burton A, Hughes-Roberts T. T Hughes-Roberts, D Brown, H Boulton, A Burton… - … & Education, 2020 - Elsevier GSID: opaK81XWeMcJ
Changing the learning environment: teachers and students' collaboration in creating digital games. [No authors listed] N Magen-Nagar, H Shachar… - Journal of Information …, 2019 - search.proquest.com GSID: gAce7xqNFvEJ
Participatory methodologies to promote student engagement in the development of educational digital games. [No authors listed] T Pontual Falco, F Mendes de Andrade e Peres… - Computers & …, 2018 - dl.acm.org GSID: 60dU2FbPl2gJ
A Systematic Literature Review on the Applications of Robots and Natural Language Processing in Education. Ghaban W, Ruhaiyem NIR, Younis HA. HA Younis, NIR Ruhaiyem, W Ghaban, NA Gazem… - Electronics, 2023 - mdpi.com GSID: oW7KgKhXfnYJ
Future-oriented skills and knowledge in game jams, a systematic literature review. Aurava R, Sormunen K. R Aurava, K Sormunen - Computers and Education Open, 2023 - Elsevier GSID: CK0rDhUo6lkJ
Developing students' digital competences through collaborative game design. Hakkarainen KPJ. NL Laakso, TS Korhonen, KPJ Hakkarainen - Computers & Education, 2021 - Elsevier GSID: YR4MFdGcZ24J