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Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source.

Gilliam M, Jagoda P, Fabiyi C, Lyman P, Wilson C, Hill B, Bouris A.
UIID-AD: 4186
2017;295-308. doi: 10.1007/s10956-016-9679-4.

This project developed and studied The Source, an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math (STEM) among youth from populations underrepresented in STEM fields. ARGs are multiplayer games that...

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