An amazing way to learn STEM concepts developing sustainable cities idea in the citizens of the future: the methodology of erasmus+ project DIGITgame (digital …. Bonora L. L Bonora, F Martelli, V Marchi - … International Conference on E-Education …, 2019 - dl.acm.org GSID: QEOg9AoCo7gJ
DIGITgame: gamification as amazing way to learn STEM concepts developing sustainable cities idea in the citizen of the future. Bonora L. L Bonora, F Martelli, V Marchi - Journal of Strategic Innovation and …, 2019 - academia.edu GSID: UI4NlAAE3fcJ
The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City. Olszewski R. R Olszewski, M Cegiełka, J Wesołowski - … and Serious Games: First IFIP TC …, 2019 - Springer GSID: 1jfUuSKcSGYJ
Literature mapping about gamification in the teaching and learning processes. ACOSTA-MEDINA JK, Torres-Barreto ML. JK ACOSTA-MEDINA, ML Torres-Barreto… - Revista …, 2020 - revistaespacios.com GSID: pFyc7lVrEQ8J
Опыт перехода юридического вуза к дистанционной форме обучения в период пандемии: анализ мнений студентов и преподавателей. [No authors listed] МА Хохряков, ТЮ Вилкова… - Перспективы науки и …, 2021 - cyberleninka.ru GSID: KHulXbgYUz0J
Gamified lessons support molecular genetics education of first year biology students during COVID-19 lockdown. Andronicos NM. NM Andronicos, TJ Barnett, R Roberts… - ASCILITE …, 2021 - publications.ascilite.org GSID: cgC52PaXHvsJ