An amazing way to learn STEM concepts developing sustainable cities idea in the citizens of the future: the methodology of erasmus+ project DIGITgame (digital …. Bonora L. L Bonora, F Martelli, V Marchi - … International Conference on E-Education …, 2019 - dl.acm.org GSID: QEOg9AoCo7gJ
DIGITgame: gamification as amazing way to learn STEM concepts developing sustainable cities idea in the citizen of the future. Bonora L. L Bonora, F Martelli, V Marchi - Journal of Strategic Innovation and …, 2019 - academia.edu GSID: UI4NlAAE3fcJ
Sustainable decision-making game for the next generation of smart citizens. Salaj AT. C Senior, AT Salaj, A Cepuran… - … Series: Earth and …, 2023 - iopscience.iop.org GSID: tVYjLMkol7YJ
Using existing educational tools to support and enhance environmental education: utilizing ecoliterary texts, gamifying education, and integrating technology. [No authors listed] J Whipp - 2021 - knowledgecommons.lakeheadu.ca GSID: oByNYSQFW7EJ
Research on educational games in STEM area 2010-2020: a bibliometric analysis of literature. Novia N, Permanasari A, Riandi R. N Novia, A Permanasari, R Riandi - Journal of Physics …, 2021 - iopscience.iop.org GSID: u0qmiphq84YJ