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Showing 1 to 12 of 1186 entries
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EarSketch: an authentic, STEAM-based approach to computing education

STEM and "broadening participation"

Freeman J, Moore R.
GSID: mQwxH_nP-6QJ
R Moore, D Edwards, J Freeman… - 2016 ASEE Annual …, 2016 - peer.asee.org

… and increase engagement in STEM disciplines through authentic … EarSketch is an authentic STEAM (STEM + Arts) … ) aimed at increasing and broadening participation in computing. In …

Earsketch: A steam-based approach for underrepresented populations in high school computer science education

Computer and Information Science and Engineering Minority-Serving Institutions Research Expansion Program AND Program Evaluation

Freeman J, Magerko B.
GSID: 6HVCnykWhyUJ
B Magerko, J Freeman, T Mcklin, M Reilly… - … on Computing …, 2016 - dl.acm.org

This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive...

EarSketch: A web-based environment for teaching introductory computer science through music remixing

Science and "broadening participation"

Freeman J, Magerko B.
GSID: Uf2mQc0VRZcJ
J Freeman, B Magerko, R Verdin - … Symposium on Computer Science …, 2015 - dl.acm.org

… This demo is of interest to secondary and early post-secondary CS educators and to computing education researchers interested in STEAM and/or broadening participation. No prior …

Teacher thinking, learning, and identity in the process of educational change

teaching innovation

Freeman D.
GSID: 0UZ0biFY_PQJ
D Freeman - Innovation and change in English language …, 2013 - books.google.com

Understanding how innovation and change happen in the contexts of classrooms, schools, and educational communities is a complex and tricky business. Designing, implementing …

STEAM-based interventions in computer science: Understanding feedback loops in the classroom

classroom interventions

Moore R, Helms M, Freeman J.
GSID: tTKtmuB8jKgJ
R Moore, M Helms, J Freeman - 2017 ASEE Annual Conference & …, 2017 - peer.asee.org

… ) based interventions where the arts play a prominent role in the classroom. … the classroom and school level factors that affect successful implementation of EarSketch in computer science classrooms, models were created to explain certain observed behaviors...

USING EARSKETCH TO BROADEN PARTICIPATION IN COMPUTING AND MUSIC

Broadening participation in STEM

Freeman J, Magerko B, Moore R.
GSID: EsbEZJZnM2oJ
J Freeman, B Magerko, D Edwards, M Miller, R Moore… - 2016 - annaxambo.me

EarSketch is a STEAM learning intervention that combines a programming environment and API for Python and JavaScript, a digital audio workstation, an audio loop library, and a standards-aligned curriculum to teach introductory computer science together with music technology and...

Incorporating music into an introductory college level programming course for non-majors

Broadening Participation in Computing AND Program Evaluation

Freeman J, Im T, Magerko B.
GSID: iujo5SVyx5sJ
T Im, S Siva, J Freeman, B Magerko… - 2017 IEEE …, 2017 - ieeexplore.ieee.org

STEAM-based courses are increasingly becoming popular in introductory programming courses but not many of these efforts focus on non-major undergraduate students and less is known about its effectiveness with career-bound students at the collegiate level. This paper describes our...

EarSketch: A STEAM approach to broadening participation in computer science principles

Broadening participation

Freeman J, Magerko B.
GSID: O5ozfOfW7AAJ
J Freeman, B Magerko, D Edwards… - … Participation in …, 2015 - ieeexplore.ieee.org

The EarSketch computer science learning environment and curriculum (http://earsketch.gatech.edu) seeks to increase and broaden participation in computing using a STEAM (STEM + Arts) approach. EarSketch creates an authentic learning environment in that it is both …

Federal policy on improving outcomes for students with emotional and behavioral disorders: Past, present, and future

out of school settings

Freeman J, Shriner JG, Yell ML.
GSID: yutFMrRErtIJ
J Freeman, ML Yell, JG Shriner… - Behavioral …, 2019 - journals.sagepub.com

Students with emotional and behavioral disorders (EBD) consistently lag behind their peers academically and behaviorally, are likely to be excluded from school, drop out more …

Ethics: An introduction to philosophy and practice

Non-school settings

Freeman SJ.
GSID: XYqV4z6GJTIJ
SJ Freeman - 2000 - repo.unikadelasalle.ac.id

Ethics: An Introduction to Philosophy and Practice | Catholic University of De La Salle Manado Catholic University of De La Salle Manado Catholic University of De La Salle Manado …

Examining the impact of policy and practice interventions on high school dropout and school completion rates: A systematic review of the literature

high school

Freeman J, Simonsen B.
GSID: 2Kk3SlD4hRoJ
J Freeman, B Simonsen - Review of educational research, 2015 - journals.sagepub.com

… that have been used to reduce high school dropout rates. And finally, one of the DVs measured needed to be either high school dropout rate or high school completion rate. A total of 88 …

Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch

Broadening Participation in Computing AND Program Evaluation

Freeman J, Magerko B.
GSID: rg7j40UgUloJ
J Freeman, B Magerko, T McKlin, M Reilly… - … on Computer science …, 2014 - dl.acm.org

In this paper, we describe a pilot study of EarSketch, a computational remixing approach to introductory computer science, in a formal academic computing course at the high school level. The EarSketch project provides an integrated curriculum, Python API, digital...

Showing 1 to 12 of 1186 entries