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Showing 1 to 12 of 31 entries
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The zones of proximal flow: guiding students through a space of computational thinking skills and challenges

Broadening participation informal stem education

Basawapatna AR, Koh KH, Repenning A.
GSID: TxG8nmO8c-EJ
AR Basawapatna, A Repenning, KH Koh… - … computing education …, 2013 - dl.acm.org

This paper presents a novel pedagogical framework, entitled the Zones of Proximal Flow, which integrates Vygotsky's Zone of Proximal Development theory with Csikszentmihalyi's ideas about Flow. Flow focuses on the individual--an individual is in Flow when challenges are balanced...

Beyond minecraft: Facilitating computational thinking through modeling and programming in 3d

after-school settings

Repenning A, Webb DC.
GSID: l99zW7n3qhMJ
A Repenning, DC Webb, C Brand… - IEEE Computer …, 2014 - ieeexplore.ieee.org

Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits? Here, University of Colorado Boulder educators discuss the differences …

Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations

Broadening Participation in Computing AND Program Evaluation

Repenning A.
GSID: gIRQP1HH6A0J
A Repenning, J Zurmühle, A Lamprou… - CSEDU (1), 2020 - pdfs.semanticscholar.org

Computational Music Thinking combines computing education and music education with the goal to overcome common aptitudinal and attitudinal challenges. Many students, and teachers, believe that writing programs or performing music is beyond their natural abilities. Instead of trying to...

Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework

Broadening Participation in Computing AND Program Evaluation

Repenning A.
GSID: v1QCrrPx3s4J
A Ioannidou, A Repenning… - … -Centric Computing, 2008 - ieeexplore.ieee.org

With the IT crisis reaching alarming levels, it is more important than ever to attract K-12 students to computer science. 3D game development can be an enticing way to achieve that, but building 3D games is far from trivial....

Is drawing video game characters in an hour of code activity a waste of time?

Broadening Participation in Computing AND Program Evaluation

Basawapatna A, Repenning A, Savignano M.
GSID: H8kCWn9OqXIJ
A Basawapatna, A Repenning, M Savignano… - … technology in Computer …, 2018 - dl.acm.org

Broadening participation in computer science necessitates balancing motivational and educational concerns. Without fully understanding potential trade-offs, Hour of Code-like tutorials may actually backfire by initially attracting students to participate, but gradually reinforcing the notion that programming is hard and...

Using scalable game design to teach computer science from middle school to graduate school

middle school

Basawapatna AR, Koh KH, Repenning A.
GSID: qMhCM2XnTqQJ
AR Basawapatna, KH Koh, A Repenning - Proceedings of the fifteenth …, 2010 - dl.acm.org

… to students from K-12 to graduate school. One such approach involves using the mass … teach middle school students, college level students, graduate students, and even middle school …

Making educational games that work in the classroom: A new approach for integrating STEM simulations

Broadening participation informal stem education

Basawapatna A, Repenning A.
GSID: xFKq4OKtJNwJ
A Repenning, A Basawapatna… - 2013 IEEE …, 2013 - ieeexplore.ieee.org

The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills. Here we describe a new “gentle-slope” cyberlearning...

Broadening participation through scalable game design

Broadening participation

Repenning A.
GSID: aNT3xWPnSEcJ
A Repenning, A Ioannidou - ACM SIGCSE Bulletin, 2008 - dl.acm.org

… with existing curricula, but to complement them by broadening the participation of students not attracted by current course offerings. … Especially from the viewpoint of broadening participation in CS, the lower left point in the Flow space needs...

Toward an emergent theory of broadening participation in computer science education

Broadening participation

Webb DC, Repenning A, Koh KH.
GSID: n5C3wIW8zzYJ
DC Webb, A Repenning, KH Koh - … of the 43rd ACM technical symposium …, 2012 - dl.acm.org

… A fundamental challenge to computer science education is the difficulty of broadening participation of women and underserved … even overcome other negative predictors such as small girls to boys class participation ratios. This paper introduces the project, discusses...

Excuse me, I need better AI! Employing Collaborative Diffusion to make Game AI Child's Play

science instructors

Repenning A.
GSID: pehoe03nQnwJ
A Repenning - Proceedings of the 2006 ACM SIGGRAPH symposium …, 2006 - dl.acm.org

The idea of end-user game authoring environments is quickly gaining momentum in education. Environments such as AgentSheets have been used by thousands of children to …

Programming goes back to school

after-school settings

Repenning A.
GSID: j5wrdt3P3FQJ
A Repenning - Communications of the ACM, 2012 - dl.acm.org

… at all, it is usually offered as after-school programs. Middle school is an essential period of life … How can we shift middle school computer science education from isolated after-school efforts … and is formulating a new approach...

AgentCubes: Incremental 3D end-user development

Broadening participation informal stem education

Repenning A, Webb DC.
GSID: OpWgp0ATQkYJ
A Ioannidou, A Repenning, DC Webb - Journal of Visual Languages & …, 2009 - Elsevier

Abstract 3D game development can be an enticing way to attract K-12 students to computer science, but designing and programming 3D games is far from trivial. Students need to achieve a certain level of 3D fluency in modeling, animation,...

Showing 1 to 12 of 31 entries