Broadening participation informal stem education
Basawapatna AR, Koh KH, Repenning A.
GSID: TxG8nmO8c-EJ
AR Basawapatna, A Repenning, KH Koh… - … computing education …, 2013 - dl.acm.org
This paper presents a novel pedagogical framework, entitled the Zones of Proximal Flow, which integrates Vygotsky's Zone of Proximal Development theory with Csikszentmihalyi's ideas about Flow. Flow focuses on the individual--an individual is in Flow when challenges are balanced...
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Basawapatna, A. R., Repenning, A., Koh, K. H., & Nickerson, H. (2013, August). The zones of proximal flow: guiding students through a space of computational thinking skills and challenges. In Proceedings of the ninth annual international ACM conference on International computing education research (pp. 67-74).
Basawapatna, Ashok R., et al. "The zones of proximal flow: guiding students through a space of computational thinking skills and challenges." Proceedings of the ninth annual international ACM conference on International computing education research. 2013.
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after-school settings
Repenning A, Webb DC.
GSID: l99zW7n3qhMJ
A Repenning, DC Webb, C Brand… - IEEE Computer …, 2014 - ieeexplore.ieee.org
Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits? Here, University of Colorado Boulder educators discuss the differences …
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Repenning, A., Webb, D. C., Brand, C., Gluck, F., Grover, R., Miller, S., ... & Song, M. (2014). Beyond minecraft: Facilitating computational thinking through modeling and programming in 3d. IEEE Computer Graphics and Applications, 34(3), 68-71.
Repenning, Alexander, et al. "Beyond minecraft: Facilitating computational thinking through modeling and programming in 3d." IEEE Computer Graphics and Applications 34.3 (2014): 68-71.
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Broadening Participation in Computing AND Program Evaluation
Repenning A.
GSID: gIRQP1HH6A0J
A Repenning, J Zurmühle, A Lamprou… - CSEDU (1), 2020 - pdfs.semanticscholar.org
Computational Music Thinking combines computing education and music education with the goal to overcome common aptitudinal and attitudinal challenges. Many students, and teachers, believe that writing programs or performing music is beyond their natural abilities. Instead of trying to...
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Repenning, A., Zurmühle, J., Lamprou, A., & Hug, D. (2020). Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations. In CSEDU (1) (pp. 641-652).
Repenning, Alexander, et al. "Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations." CSEDU (1). 2020.
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Broadening Participation in Computing AND Program Evaluation
Repenning A.
GSID: v1QCrrPx3s4J
A Ioannidou, A Repenning… - … -Centric Computing, 2008 - ieeexplore.ieee.org
With the IT crisis reaching alarming levels, it is more important than ever to attract K-12 students to computer science. 3D game development can be an enticing way to achieve that, but building 3D games is far from trivial....
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Ioannidou, A., Repenning, A., & Webb, D. (2008, September). Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework. In 2008 IEEE Symposium on Visual Languages and Human-Centric Computing (pp. 47-54). IEEE.
Ioannidou, Andri, Alexander Repenning, and David Webb. "Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework." 2008 IEEE Symposium on Visual Languages and Human-Centric Computing. IEEE, 2008.
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Broadening Participation in Computing AND Program Evaluation
Basawapatna A, Repenning A, Savignano M.
GSID: H8kCWn9OqXIJ
A Basawapatna, A Repenning, M Savignano… - … technology in Computer …, 2018 - dl.acm.org
Broadening participation in computer science necessitates balancing motivational and educational concerns. Without fully understanding potential trade-offs, Hour of Code-like tutorials may actually backfire by initially attracting students to participate, but gradually reinforcing the notion that programming is hard and...
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Basawapatna, A., Repenning, A., Savignano, M., Manera, J., Escherle, N., & Repenning, L. (2018, July). Is drawing video game characters in an hour of code activity a waste of time?. In Proceedings of the 23rd annual ACM conference on innovation and technology in Computer Science Education (pp. 93-98).
Basawapatna, Ashok, et al. "Is drawing video game characters in an hour of code activity a waste of time?." Proceedings of the 23rd annual ACM conference on innovation and technology in Computer Science Education. 2018.
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middle school
Basawapatna AR, Koh KH, Repenning A.
GSID: qMhCM2XnTqQJ
AR Basawapatna, KH Koh, A Repenning - Proceedings of the fifteenth …, 2010 - dl.acm.org
… to students from K-12 to graduate school. One such approach involves using the mass … teach middle school students, college level students, graduate students, and even middle school …
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Basawapatna, A. R., Koh, K. H., & Repenning, A. (2010, June). Using scalable game design to teach computer science from middle school to graduate school. In Proceedings of the fifteenth annual conference on Innovation and technology in computer science education (pp. 224-228).
Basawapatna, Ashok R., Kyu Han Koh, and Alexander Repenning. "Using scalable game design to teach computer science from middle school to graduate school." Proceedings of the fifteenth annual conference on Innovation and technology in computer science education. 2010.
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Broadening participation informal stem education
Basawapatna A, Repenning A.
GSID: xFKq4OKtJNwJ
A Repenning, A Basawapatna… - 2013 IEEE …, 2013 - ieeexplore.ieee.org
The development of analytical skills is a central goal of the Next Generation Science Standards and foundational to subject mastery in STEM fields. Yet, significant barriers exist to students gaining such skills. Here we describe a new “gentle-slope” cyberlearning...
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Repenning, A., Basawapatna, A., & Klymkowsky, M. (2013, September). Making educational games that work in the classroom: A new approach for integrating STEM simulations. In 2013 IEEE International Games Innovation Conference (IGIC) (pp. 228-235). IEEE.
Repenning, Alexander, Ashok Basawapatna, and Michael Klymkowsky. "Making educational games that work in the classroom: A new approach for integrating STEM simulations." 2013 IEEE International Games Innovation Conference (IGIC). IEEE, 2013.
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Broadening participation
Repenning A.
GSID: aNT3xWPnSEcJ
A Repenning, A Ioannidou - ACM SIGCSE Bulletin, 2008 - dl.acm.org
… with existing curricula, but to complement them by broadening the participation of students not attracted by current course offerings. … Especially from the viewpoint of broadening participation in CS, the lower left point in the Flow space needs...
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Repenning, A., & Ioannidou, A. (2008). Broadening participation through scalable game design. ACM SIGCSE Bulletin, 40(1), 305-309.
Repenning, Alexander, and Andri Ioannidou. "Broadening participation through scalable game design." ACM SIGCSE Bulletin 40.1 (2008): 305-309.
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Broadening participation
Webb DC, Repenning A, Koh KH.
GSID: n5C3wIW8zzYJ
DC Webb, A Repenning, KH Koh - … of the 43rd ACM technical symposium …, 2012 - dl.acm.org
… A fundamental challenge to computer science education is the difficulty of broadening participation of women and underserved … even overcome other negative predictors such as small girls to boys class participation ratios. This paper introduces the project, discusses...
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Webb, D. C., Repenning, A., & Koh, K. H. (2012, February). Toward an emergent theory of broadening participation in computer science education. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (pp. 173-178).
Webb, David C., Alexander Repenning, and Kyu Han Koh. "Toward an emergent theory of broadening participation in computer science education." Proceedings of the 43rd ACM technical symposium on Computer Science Education. 2012.
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science instructors
Repenning A.
GSID: pehoe03nQnwJ
A Repenning - Proceedings of the 2006 ACM SIGGRAPH symposium …, 2006 - dl.acm.org
The idea of end-user game authoring environments is quickly gaining momentum in education. Environments such as AgentSheets have been used by thousands of children to …
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Repenning, A. (2006, July). Excuse me, I need better AI! Employing Collaborative Diffusion to make Game AI Child's Play. In Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames (pp. 169-178).
Repenning, Alexander. "Excuse me, I need better AI! Employing Collaborative Diffusion to make Game AI Child's Play." Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames. 2006.
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after-school settings
Repenning A.
GSID: j5wrdt3P3FQJ
A Repenning - Communications of the ACM, 2012 - dl.acm.org
… at all, it is usually offered as after-school programs. Middle school is an essential period of life … How can we shift middle school computer science education from isolated after-school efforts … and is formulating a new approach...
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Repenning, A. (2012). Programming goes back to school. Communications of the ACM, 55(5), 38-40.
Repenning, Alexander. "Programming goes back to school." Communications of the ACM 55.5 (2012): 38-40.
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Broadening participation informal stem education
Repenning A, Webb DC.
GSID: OpWgp0ATQkYJ
A Ioannidou, A Repenning, DC Webb - Journal of Visual Languages & …, 2009 - Elsevier
Abstract 3D game development can be an enticing way to attract K-12 students to computer science, but designing and programming 3D games is far from trivial. Students need to achieve a certain level of 3D fluency in modeling, animation,...
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Ioannidou, A., Repenning, A., & Webb, D. C. (2009). AgentCubes: Incremental 3D end-user development. Journal of Visual Languages & Computing, 20(4), 236-251.
Ioannidou, Andri, Alexander Repenning, and David C. Webb. "AgentCubes: Incremental 3D end-user development." Journal of Visual Languages & Computing 20.4 (2009): 236-251.
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